Valorant's new map aims to 'rethink some entrenched design ideas' about competitive shooters | PC Gamer - harbinforrounce
Valorant's new map aims to 'second thought some constituted design ideas' some emulous shooters
Valorant has shown inactive a early map ahead of Episode 3 Act on 2, unity that hopes to basically reimagine recognized ideas happening the game's arena design.
Split between an overgrown jungle and a dusty desert, Fracture is put back in Valorant's "mirror verse" which, if Star Trek has taught me anything, is a much hornier realm where all the evil versions of the courageous's Agents come from. The H-shaped sphere starts defenders bang in the center, between two flush i sites, with attackers able to approach from either side—crossing the map quickly victimisation rapid ziplines.
In a Q&A, Scream explains that it wants to second thought some established design ideas with Valorant's maps with Fracture—questioning the role of neutral blank space and how aligning works in the game. Level decorator Joe Lansford besides weirdly compared the map's pincer-like attack put off-up to, drift, The Lord of the Rings: The Two Towers.
"As the orcs are breaking down the gates, Aragorn and Théoden ride impermissible to meet them," Lansford explains. "Gandalf and the Riders of Rohan storm down the mountain from the other side. When you're on defence and both A and B players push KO'd to flip the tables and pinch attackers instead, it always reminds me of this here and now."
Howler has as wel teased that Fracture will atomic number 4 the first map to feature "interactive objects", though hasn't elaborated on what that means. Previous maps accept enclosed things like teleporters, so I'm expecting something a little more elaborate than doors or Bridges here.
Fracture arrives when Valorant Episode 3 Act 2 drops on September 8. Merely new maps aren't the only thing coming to Riot's shooter. The developer is currently looking into expanding its roll of pretender videogame pop bands by giving Valorant the K/DA treatment.
Source: https://www.pcgamer.com/valorants-new-map-aims-to-rethink-some-entrenched-design-ideas-about-competitive-shooters/
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